The Hollow Streets
๐ Quick Links
๐ฎ Download Game: Play The Hollow Streets on itch.io
๐น Gameplay Video: Watch on YouTube
๐งโโ๏ธ Devlog: Singleplayer Survival Action & Post-Apocalyptic Exploration Game
๐ง Concept Overview
This is a singleplayer survival action game set in a post-apocalyptic city devastated by chaos, war, and destruction.๐๏ธ๐ฅ
You take on the role of a young boy—possibly the last known human—forced to survive in a city that has completely fallen apart. With society gone and the streets crawling with the undead, your mission becomes a race against time:
๐ Find the key
๐ฃ Locate the bomb
๐ง Avoid the undead
The environment draws inspiration from large modern cities, with towering skyscrapers and urban landscapes reminiscent of American or Asian megacities. But now, these structures are damaged, hollow, and abandoned. The city feels eerie, dark, and full of tension, like a place stuck in time. ๐๏ธ
As you explore, every street corner hides new threats or secrets. The atmosphere tells a silent story—one of collapse, survival, and urgency.
Your choices matter. Time is running out. Will you make it out alive?
๐ฏ Project Scope
This game was developed for an academic setting, with a focus on:
โ๏ธ Simple mechanics
โ๏ธ Small scope
โ๏ธ Clear goals
๐งพ Core Gameplay:
๐ฎ Movement: โ A โ W โ S โ D | Jump: Space
๐งฐ Item collection
๐ Simple interactions (turning, activating, etc.)
No feature bloat—just clean, focused survival gameplay.
๐ ๏ธ Project Flow
๐กBrainstorming & Concept โ I initially imagined a broken, sci-fi-inspired city with a cyberpunk touch. I wanted to build a world that felt chaotic and mysterious. Soon, the idea of a lone boy surviving in this world emerged, along with zombie enemies and a mission involving a key, a bomb, and survival.
๐ Research & Referencesโ I explored movie characters for inspiration, and Maxima helped me find great visual resources for both the main character and zombies.
๐๏ธ Development & Assetsโ Based on class feedback, I scaled the scope down. All assets and environments were created using Unity ProBuilder, with additional tools like Cinemachine, HDRP, the input system, and custom scripts. I learned from class materials and YouTube tutorials to build the core mechanics.
๐ป Challenges & Learning
Coding was the most challenging part of the project for me. ๐ง ๐ง
As someone still learning scripting in Unity, I spent extra time understanding:
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Basic character movement
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Item pickup logic
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Object interaction systems
Despite Unityโs limitations compared to Blender in terms of realistic textures/materials, ProBuilder gave me the flexibility to design a clear and functional environment. ๐ฆโจ
๐ Environmental Storytelling
Initially, I aimed for a realistic, detailed city, but due to time and tool limitations, I scaled back the visual complexity.
Instead, I focused on block-based design and visual clarity. The result is a city that feels broken, abandoned, and mysterious—without needing high-end graphics.
Every building, street, and shadow tells part of the story. ๐๏ธ๐ณ๏ธโ๏ธ
๐งจ Time is ticking. The bomb is out there. The undead are closing in. Will you find the truth before it's too late?
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