The Hollow Streets


๐Ÿ”— Quick Links

๐ŸŽฎ Download Game: Play The Hollow Streets on itch.io
๐Ÿ“น Gameplay Video: Watch on YouTube

๐Ÿงโ€โ™‚๏ธ Devlog: Singleplayer Survival Action & Post-Apocalyptic Exploration Game

๐Ÿง  Concept Overview

This is a singleplayer survival action game set in a post-apocalyptic city devastated by chaos, war, and destruction.๐Ÿ™๏ธ๐Ÿ’ฅ
You take on the role of a young boy—possibly the last known human—forced to survive in a city that has completely fallen apart. With society gone and the streets crawling with the undead, your mission becomes a race against time:

๐Ÿ”‘ Find the key
๐Ÿ’ฃ Locate the bomb
๐ŸงŸ Avoid the undead

The environment draws inspiration from large modern cities, with towering skyscrapers and urban landscapes reminiscent of American or Asian megacities. But now, these structures are damaged, hollow, and abandoned. The city feels eerie, dark, and full of tension, like a place stuck in time. ๐Ÿš๏ธ

As you explore, every street corner hides new threats or secrets. The atmosphere tells a silent story—one of collapse, survival, and urgency.
Your choices matter. Time is running out. Will you make it out alive?

๐ŸŽฏ Project Scope

This game was developed for an academic setting, with a focus on:

โœ”๏ธ Simple mechanics
โœ”๏ธ Small scope
โœ”๏ธ Clear goals

๐Ÿงพ Core Gameplay:

๐ŸŽฎ Movement: โ† A โ†‘ W โ†“ S โ†’ D | Jump: Space
๐Ÿงฐ Item collection
๐Ÿ”„ Simple interactions (turning, activating, etc.)

No feature bloat—just clean, focused survival gameplay.

๐Ÿ› ๏ธ Project Flow

๐Ÿ’กBrainstorming & Concept โ€“ I initially imagined a broken, sci-fi-inspired city with a cyberpunk touch. I wanted to build a world that felt chaotic and mysterious. Soon, the idea of a lone boy surviving in this world emerged, along with zombie enemies and a mission involving a key, a bomb, and survival.

๐Ÿ” Research & Referencesโ€“  I explored movie characters for inspiration, and Maxima helped me find great visual resources for both the main character and zombies.

๐Ÿ—๏ธ Development & Assetsโ€“ Based on class feedback, I scaled the scope down. All assets and environments were created using Unity ProBuilder, with additional tools like Cinemachine, HDRP, the input system, and custom scripts. I learned from class materials and YouTube tutorials to build the core mechanics.

๐Ÿ’ป Challenges & Learning

Coding was the most challenging part of the project for me. ๐Ÿง ๐Ÿ”ง
As someone still learning scripting in Unity, I spent extra time understanding:

  • Basic character movement

  • Item pickup logic

  • Object interaction systems

Despite Unityโ€™s limitations compared to Blender in terms of realistic textures/materials, ProBuilder gave me the flexibility to design a clear and functional environment. ๐Ÿ“ฆโœจ

๐ŸŒ† Environmental Storytelling

Initially, I aimed for a realistic, detailed city, but due to time and tool limitations, I scaled back the visual complexity.
Instead, I focused on block-based design and visual clarity. The result is a city that feels broken, abandoned, and mysterious—without needing high-end graphics.

Every building, street, and shadow tells part of the story. ๐Ÿš๏ธ๐Ÿ•ณ๏ธโ›“๏ธ

๐Ÿงจ Time is ticking. The bomb is out there. The undead are closing in. Will you find the truth before it's too late?

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